Hail and well met all!
You are receiving this email because you at one time or another expressed
an interest in Ardan Nights (
http://ardan-nights.org), whether that was by
becoming a member, registering on our message boards or signing up to our
mailing list. For this reason, some of you may receive this email more
than one, for which I apologise. If you do not wish to be emailed again,
please do let me know and I will remove you from the list. However, first
I would hope that you find out about the big changes happening at the
moment.
Over the last few weeks in the Hall of Fire, the current problems with
Ardan Nights were discussed and a solution was suggested and agreed to. We
are starting afresh. There is now a new, simpler structure and a
re-affirmation (with a slight change) in the direction and goal for Ardan
Nights. The PW is no longer a central goal for AN, a group of members can
if they wish continue this project, but it is no longer the core goal of
Ardan Nights. The central goal is to provide resources for modules to be
built and played. This restart does not mean that we start completely from
scratch, but rather we go over what we have done and fix what needs to be
fixed and document properly these new features.
The new structure has three tiers. There is the first tier of everybody in
general, be they members or not members, registered or not, who can post
to "General Discussion" and "Support and Help." Then there are the
members, who have been approved via application and who have access to the
members area of the website. This means they have access to the hak paks,
modules etc. that are and will be available. The last tier is really two
groups, the administration group and the workers group. The administration
group have the responsibility of looking after applications and answering
queries in "Support and Help" and moderating the boards. The workers group
itself is comprised of two seperate interests, the developers and the GMs.
The developers are those who work on customising NWN for AN. Their skills
are wide-ranging, including artists, modellers, scripters etc. The GMs
look after events to be held online and creating storylines, plots and the
like.
Now, some of you may be wondering, well what about modules?? Well, this is
where the members in general come in again. Members, who are not involved
in any other group, may be feeling left out at this stage, but you are the
lifeblood, the end product really. Members have the responsibilty of
creating modules using the stuff that the developers create, and providing
the GMs with somewhere to play out their plots. For this reason, many of
those involved in module building will have much communication with GMs
and may indeed be a GM him\herself.
This is early days once again for AN, and I think it is a very exciting
time. There is no longer a need for new members to feel overwhelmed with
the past lengthy discussions, but can start anew. I would ask you to come
have a look at Ardan Nights and see if you want to get involved.
May your mithril never tarnish,
Vildar.